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Old Nov 08, 2009, 12:53 AM // 00:53   #1
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A lot of the notes on the skills Shelter, Union, and Displacement with Armor Of Unfeeling say that they synergize well together. How useful are they though... they might go well together but it doesn't mean that they are good in comparison to other skills

It testing it out... It seems to be very good conditionally... for short battles you are probably better off with some other build but for long battles this can provide heavy defense... What do the rest of you think?
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Old Nov 08, 2009, 01:53 AM // 01:53   #2
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Its energy intensive.
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Old Nov 08, 2009, 01:58 AM // 01:58   #3
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I used it with Mighty Was V..... and Boon Of Creation when i did the quick test.... i mean the build isnt done thats 4 skills i was seeing if they provided a well enough defense to even think of making a build for it
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Old Nov 08, 2009, 02:14 AM // 02:14   #4
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Might as well take Weapon of Warding and Resilient Weapon if you want defense, as there aren't too many instances where the entire party is taking damage. Shelter loses life, though, it doesn't take damage. So Armor of Unfeeling wont do much good with it.

With some points in Channeling, though, there's nothing to stop you from using the spirits along with Spirit Siphon for e-management. It could be fun to mess with these skills in PvE, but when a good team build is wiping mobs in a few seconds, a 45 second recharge time is kinda meh.
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Old Nov 08, 2009, 02:15 AM // 02:15   #5
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Assassin's Promise and Energetic was Lee Sa with the Communing spirits can work fairly well, assuming you can guarantee a target will die pretty regularly.
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Old Nov 08, 2009, 02:20 AM // 02:20   #6
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Quote:
Originally Posted by Breakfast Mc Rit View Post
Shelter loses life, though, it doesn't take damage. So Armor of Unfeeling wont do much good with it.
I actually feel like taking shelter out all together it loses way to much life to be effective for a party "Protective Spirit" also in GWW it states that AoU does effect the damage taken by shelter it could be a mistype tho...

And i meant to add the fact that it costs 25 EN does make it even more unattractive
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Old Nov 08, 2009, 02:38 AM // 02:38   #7
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Originally Posted by Tartarus Gatekeeper View Post
I actually feel like taking shelter out all together it loses way to much life to be effective for a party "Protective Spirit" also in GWW it states that AoU does effect the damage taken by shelter it could be a mistype tho...
Yeah, I should read the notes next time. I figured life loss and damage taken had been sorted out in the game by now.

Ritual Lord is another skill you could benefit from, as you can cut the recharge down by 55% with 10 Channeling. I kind of wish I hadn't deleted my PvE Ritualist now...
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Old Nov 08, 2009, 03:16 AM // 03:16   #8
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Quote:
Originally Posted by Breakfast Mc Rit View Post
Ritual Lord is another skill you could benefit from, as you can cut the recharge down by 55% with 10 Channeling. I kind of wish I hadn't deleted my PvE Ritualist now...
Ritual Lord is spawning power now making it even better

I deleted my PvE ritualist as well and i made a new one because of the versatility of ritualists... I feel that this defense build could be built to benefit as support for GvG's not the exact skills but a build could be made... i better get to work :P
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Old Nov 08, 2009, 04:12 AM // 04:12   #9
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i feel it would be better ran on a ranger, but that my main so its just my $.02
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Old Nov 08, 2009, 04:16 AM // 04:16   #10
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Hmm it very well could for energy but then for elite what would u use as Ritual Lord is spawning and communing lacks many choices in elites
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Old Nov 08, 2009, 05:42 AM // 05:42   #11
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Quote:
Originally Posted by Breakfast Mc Rit View Post
Shelter loses life, though, it doesn't take damage. So Armor of Unfeeling wont do much good with it.
.
Yeah bro, game bug bro. Armor of unfeeling halves life loss from shelter.
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Old Nov 08, 2009, 07:39 AM // 07:39   #12
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The best part of the defensive ritualist is that you can get a SY!-like effect on a guy that doesn't have access to PvE skills. You do end up wasting your whole bar for it, but ...
If on the other hand we are dealing with a human - this slot is better filled with a SY! spammer.
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Old Nov 08, 2009, 07:47 AM // 07:47   #13
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Actually, my rit uses an offensive/defensive spirit spam hybrid that works very well.
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Old Nov 08, 2009, 08:32 AM // 08:32   #14
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Quote:
Originally Posted by upier View Post
The best part of the defensive ritualist is that you can get a SY!-like effect on a guy that doesn't have access to PvE skills. You do end up wasting your whole bar for it, but ...
If on the other hand we are dealing with a human - this slot is better filled with a SY! spammer.
Yup, but it also is wise to give a Rit Hero a defensive build and something like Assassin's Promise, set them on Defend and ping targets so they can use AP.
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Old Nov 08, 2009, 09:02 AM // 09:02   #15
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AP is going to be a BIT tricky.
If you are playing a physical - you should have SY! up and running. No need for the defensive spirit spammer.
If you are playing a caster - then AP is going to be one of the best elites you can bring. And the AI does not stack hexes with the same effect which means that they won't throw AP on the targets you WANT them to throw it on.
(Plus AP means having to invest into a third line which given the vulnerability of the spirits is a bit iffy.)
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Old Nov 08, 2009, 10:34 AM // 10:34   #16
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for me shelter dies way too quickly, recharge takes too long (if you don't bring ritual lord) costs too much energy e.t.c still use it and it's effective for the brief period it's alive but then for the rest of the time im in an area/mission its kinda worthless unless its a hard hitting foe.
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Old Nov 08, 2009, 01:21 PM // 13:21   #17
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Reclaim Essence, maybe?
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Old Nov 08, 2009, 01:39 PM // 13:39   #18
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This makes me remeber the early NF days when rits used to run Shelter+Union with Rit Lord for uber dmg reduction.. seems like it's kinda viable again lol

Anyways, I'd ditch Rit Lord in favor of AP honestly. Either that or invest in channelling for SoS + Spirit Siphon so you also deal some damage, altho that doesn't solve the problem of slow recharge. Uhm, maybe fit in also displacement as a way to reduce a bit the pressure on shelter? Not sure how fast Displacement might die tho.. I'm pretty sure there's a way to work out a good build out of this, gonna test some options asap.

And to whoever suggests SY, why not this plus SY?? Uberdmgredftw!
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Old Nov 08, 2009, 01:39 PM // 13:39   #19
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Quote:
Originally Posted by Dre View Post
Reclaim Essence, maybe?
IF Shelter dies without you using reclaim then ur screwed and... If this build is going to be run here are my thoughts on it
Shelter
Union
Displacement
Pain
Ritual Lord
*Some Form Of Energy Maintenance*
Armor OF Unfeeling
*Optional*

Also i do not favor AP it takes points away from other attributes and it has a 45 sec cooldown if u want energy and skills to recharge might as well use Reclaim Essence because even though it destroys spirits it gives way more energy doesnt take pts away and recharges also it is NOT dependent on a 15 sec kill... some enemies also have hex removal adding to the disadvantages... now that spirits are 1 sec cast or less Reclaim may be seen as viable for it

Last edited by Tartarus Gatekeeper; Nov 08, 2009 at 02:20 PM // 14:20.. Reason: Addition needed
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Old Nov 08, 2009, 03:18 PM // 15:18   #20
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Quote:
Originally Posted by Tartarus Gatekeeper View Post
IF Shelter dies without you using reclaim then ur screwed and...
pretty dumb for not adding Displacement and Union
I know very well that reclaim essence should not be used with only one spirit on your bar

maybe you could even use signet of creation, then it would only take 1 sec to cast all of them, instead of 3

Last edited by Dre; Nov 08, 2009 at 03:27 PM // 15:27..
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